Dizzypad Lands on the App Store!

Our first new iPhone / iPod Touch game of 2010, Dizzypad has just hit the App Store! Check out our gameplay video and description below:

Koi Pond meets Doodle Jump in this beautiful high score game from NimbleBit!

Escape into your own tranquil pond to see how far you can jump your
dizzy frog from pad to spinning pad. Skip pads to earn extra flowers
and extend your journey. Unlock new frog skins by earning various awards
and compete with others through a local high score and multiple online
leaderboards.

- 15 unlockable frog skins
- Plus+ awards and leaderboards
- Serene sounds and graphics (including koi and dragonflies)

“Nimblebit describes Dizzypad as a cross between Doodle Jump and Koi Pond, but quite frankly it’s much better than both.” - App Advice

“like with any good game, it’s harder than it looks and does a good job keeping you trying for higher score.” - Touch Arcade

“It’s addictive and simple fun, with every missed jump just one tap away from starting over again and that familiar thought that ‘this time, I can do it better.’” - TUAW

“Overall it is another solid game from NimbleBit. The difficulty curve is just right, the control scheme efficient and the presentation certainly a cut above” - Games Uncovered

“Just like Nimblebit’s 9 other games, Dizzypad is as addicting as it gets!” - Appmodo

“a fun, well-rounded, casual and visually good-looking gaming experience which is both addictive and at the same time, a joy to play. I really can’t recommend this game enough!” - 148Apps

“The combination of strategy, challenge, and fun make this game an instant hit” - No DPad

“Dizzypad LOOKS easy but it’s challenging in itself and challenging to put down, it’s that addicting!” - The APPera

Zero Gear 1.0.2.0 Live on Steam

Note - We missed a bug in this update. Avoid joining servers that are gray for now! Sorry :(

Our first post-launch update is already live on Steam:

Zero Gear 1.0.2.0 Change Log:

* Server browser now only shows servers which have been pinged and will ping servers based in your local country first

* Quick Play changed to Quick Create

* Fixed bug which resulted in the lobby based game server not shutting down when the host left

* Invalid characters in player names are now removed

* BFF achievement disabled until it can be fixed

We are already working on more substantial updates as you read this! Some of the things we are looking into for the first rounds of updates are Analog steering and better controller support, as well as dedicated server improvements!

What would you like to see first in a Zero Gear update? Leave suggestions in the comments!

Here is a surprise new video!

Another reason billions choose Zero Gear over Madden

Final part coming soon!

New Map Teaser, Status Update

Hey guys, I hope you will forgive us for a few missed IKWYDLW posts! We have been extremely busy fixing and fiddling with the Zero Gear Beta to try and get a new build out once a week. So far we have been able to make a lot of fixes and slight changes from feedback to the game thanks to over 50,000 people that have signed up for the beta! We are getting closer to a release version of Zero Gear with every new beta build.

One of the things that will be in the next build is a new target mode pachinko map, I have taken a short clip to showcase it:

Stay tuned for more breaking Zero Gear news!

Zero Gear Race Mode Playtest Footage

Here are a few clips from some playtesting of the race game mode that we had the other day. There are some new features in these clips, including mouse looking/aiming and hopping. The other major change to race mode has been our experimentation with awarding boost to the players, which has increased the fun factor by keeping players close enough together to use Zero Gear’s unique brand of close and personal physical weapons.

Time-Lapse Zero Gear Modeling Video

As I mentioned last week, I have been recording my work process while working on a new kart asset for Zero Gear. Here is the video that resulted. It was a pain in the ass to make but hopefully it will be interesting to some people. The video covers modeling and texturing the kart, although I did edit out some of the really boring parts like UV-mapping. Watch me build this from scratch: smalltank


YouTube link

The software used in the video are Maya 8.5 and Photoshop CS3. It was captured over about 15 hours of work.

Cogs Released!

The fine developers (Rob Jagnow and Brendan Mauro) over at Lazy 8 Studios are releasing their debut game Cogs today!

If you like puzzle games I highly recommend it. You can buy it on Steam starting later today.