New Map Teaser, Status Update

Hey guys, I hope you will forgive us for a few missed IKWYDLW posts! We have been extremely busy fixing and fiddling with the Zero Gear Beta to try and get a new build out once a week. So far we have been able to make a lot of fixes and slight changes from feedback to the game thanks to over 50,000 people that have signed up for the beta! We are getting closer to a release version of Zero Gear with every new beta build.

One of the things that will be in the next build is a new target mode pachinko map, I have taken a short clip to showcase it:

Stay tuned for more breaking Zero Gear news!

Small update, Zero Gear 1.0.1.2 live on Steam

Just a few errors from yesterdays build to correct, and a few other things thrown in. Version 1.0.1.2 is now live on Steam.

1.0.1.2 Change Log

* The game will no longer throw error: “OGRE EXCEPTION(10:MyGUIException): ComboBox::setIndexSelected : index number 8 out of range [8]” if the min players is set to 8 in the server settings file
* The game will no longer throw error: “RaceServer.lua: 1042″ when resetting at the start of a race map
* Quick Play now defaults to 4 min players and a random map order
* New default camera angle in the garage
* Added another checkpoint towards the end of Chill Mountain
* Red arrow point loss rate decreased from once every 2 seconds to once every 3 seconds, this means you lose less points while in red mode
* Point loss particle effects in tag now show the correct points lost
* Client and server log files added to error report in case of a crash

Zero Gear beta 1.0.1.1 Live on Steam

Another week, another fresh build of Zero Gear on steam to play with! If you haven’t checked out our beta yet - you can grab a key here and start playing! Also, help show your support by joining our steam group!

1.0.1.1 Change Log

* 65 MS of lag removed
* Increased the network sync time to 30 times a second from 20
* Quick play button added to the main menu which will join the best server or start a local server if there aren’t any good servers to join
* Reverse speed increased slightly
* Soccer ball tweaked so it is easier to hit around
* Player karts colored based on their team in Goal mode
* Tag rules modified
* Spring and punch strength increased slightly
* Punchbowl tag map reduced in size and other tweaks
* Some trees removed from downhill part of Chill Mountain
* Min players now defaults to 4 instead of 0
* The score now sorts correctly in Target mode
* Significantly improved the performance of the collision detection code when there are many objects in the world
* Bandwidth usage improved now as time shift wasn’t enabled in the last build (oops)
* Going in reverse at the start of Chill Mountain will no longer cause the player to get stuck at the starting line
* The number of bots can be adjusted during play by changing the minimum number of players in the server manager GUI
* The maximum number of player will not be exceeded on a server anymore
* The player list in the server manager GUI now updates correctly when people leaving/join the server
* Pressing connect at the server browser when no server is selected no longer tries to join a local server
* Mouse sensitivity slider added to settings
* New “auto” mouse look mode added as default, the old mode can be enabled in the settings if desired
* Bots ping times in the roster GUI are now listed as “BOT” instead of the real ping time
* Players in result GUI no longer display above other GUIs in Goal and Tag mode
* Kicked players now go back to the main menu after being kicked
* Players with names longer than 32 character no longer cause the server to throw an error
* Exit removed from the key binding list in settings
* XPadder profile added to the Assets directory for the PC XBox 360 controller

Cogs Released!

The fine developers (Rob Jagnow and Brendan Mauro) over at Lazy 8 Studios are releasing their debut game Cogs today!

If you like puzzle games I highly recommend it. You can buy it on Steam starting later today.

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