I Know What You Did Last Week #2 + GDC Wrap Up

Well GDC is over and we are getting back into the normal swing of things. Since we were so busy last week we didn’t get to post the IKWYDLW on friday, so here it is today:

Murphy:

Monday and Tuesday were spent in the very informative, useful, and somewhat dull at times Math/Physics tutorial. I learned a lot in those 2 days (such as Bezier curves, numerical integration, fluid dynamics, etc) and got to meet people like Erwin Coumans and Glenn Fiedler. Weds - Friday were spent at the expo hall with Dave by day and parties/meetups with other developers at night. Friday night we got to hang out with Tapio and watch Monsters vs Aliens in IMAX 3D which was neat but I am not entirely sold on the 3D thing yet. GDC was great but very little work was done on Zero Gear (more like no work).

This week I am planning to implement a concept that has been rolling around in my head for a while on networking Zero Gear involving time travel (not really, but it sounds cooler that way!). I am also planning on spending a night or two implementing some game play objects such as moving platforms and the remaining weapons that need to be implemented again (twister + punching glove). There is always optimization work to be done as well. Lots to do!

marshmonkey:

Last week was obviously pretty hectic, romping around San Fransisco with Brian at GDC. I was able to meet some incredibly awesome indie game developers and attend a lot of entertaining lectures at the IGS. It was a wild ride but it is good to be back home in San Diego. This week I am planning on doing a little company paperwork, catching up on some email and then getting back into the groove of pumping out some awesome Zero Gear content.

eeenmachine:

Last week I was stricken with what I believe is Strep Throat but powered through it to polish up the gameplay elements of Sky Burger. I’ve been spending many hours playing and tweaking tip levels, ingredient prices, speeds, and promotion levels to try and get everything just right. I also added in-game music (while still keeping iPod playback support). I’m hoping to have something release-ready by the end of this week.

Also, we got the chance to meet up with Tapio, the man behind ZG’s awesome sound effects on the last day of the conference. He even brought some food for us from Finland!

Delicious food from Finland given to us by Tapio

Delicious food from Finland given to us by Tapio

Dave + Tapio + Brian = Super Team Alpha 6

Dave + Tapio + Brian = Super Team Alpha 6

I Know What You Did Last Week: #1

One of the things we are going to do with our shiny new blog is post a run-down each week of what we have been working on, and what we are planning to get to work on next. Here is our first installment:

Murphy:

The week started with the Sea Mine being added back into the game. The twister, punching glove, and LUVBot still need to be added. Fixed an issue with free cam mouse movement. Made it so sleeping physical object’s can choose to not update over the net. Refactored the game mode scripting a bit. Continued work to locate an issue related to scheduling of threads/processes (client + server are running on the same core for some reason). And at the end of the week, I threaded the physics system with… mixed results.

marshmonkey:

This week I spent finishing some graphics for Sky Burger, some of the interface screens as well as refining the background buildings which had a few problems with perspective and improving the readability of the ingredients. I also spent some time getting the forums all sorted out and tweaking some issues with the web site. For Zero Gear, I spent a day getting a new level set up to test a new element that is being worked into the game.

eeenmachine:

The beginning of this week started with the madness of trying to give away 200 promo codes to NimbleBit games. Safe to say I didn’t get much development work done. Since Monday though, I’ve really gotten in a groove and gotten Sky Burger 90% of the way to beta. We banged out an awesome preview trailer, and added sounds, UI enhancements, plenty of optimizations, and today am adding burger resume support, touch controls, and worldwide stats.

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