GDC Indie Value Wrap Up

GEE DEE CEE. We came, we saw, we conquered. Well, not so much conquered as just walked around a lot for a week and met some really cool people and saw some really cool games. When we were deciding whether to go or not, we were torn about it - and in the end after getting discounted passes we decided to go. So is it worth it for an indie developer, particularly if that expo pass is going to be a decent chunk of your development change jar - and you have to book a flight and/or hotel?

First off, lets understand the potential costs. I will use mine as an example.

  • -1 week of development time

  • $350 for a summits and tutorials pass

  • $130 for a round trip plane ticket

  • $FREE accommodations on Brian’s couch

  • $120 for food / drinks / transport / misc.

So, not accounting for the value of one week of development time, that’s about $600 out of the penny jar. Not much for someone with a steady stream of income but for a lot of indie developers that can be a serious chunk of the rent / groceries / development budget. We were even lucky enough to get our summit and tutorial passes for half off through a promotion for developers who entered the IGF, which was a huge savings for us.  So what did $600 get me?

  1. A bit of knowledge. The IGS, along with chatting with other developers provided me with some insights. Here are just a few tidbits: Indie developers are hilarious. You should be prototyping every minute of the day, even while sleeping. Some interesting sales stats for different platforms, promotions are GOOD. If you don’t mind paperwork then you should move to Canada becuase they have entire branches of government devoted to showering you with money.
  2. Some perspective. Meeting with a bunch of other developers, whether in similar situations as us or not provided me with some useful perspective on our own situation - and some other things that perhaps we should be considering.
  3. Great company. It is quite an awakening for an indie dev who probably sits alone in their house every day banging away at a game to go somewhere and be surrounded by other like minded people. It is reassuring and energizing to realize there are a lot of other people who share some chunk of your passion for making games, and that many of them are going through the same experience as yourself. Meeting and being surrounded by all these people was probably the most valuable part of the expo for me.

So were those things worth $600? I would whole heartedly say yes, especially as someone who had never been to GDC. Even if I don’t make it every year, I am pretty sure I will make an effort to go every few years if just to keep in touch with so many awesome developers, and I would recommend the same to any indie developer who can afford it. Hopefully in the future there will be some sort of special pass for the IGS as the current price for the general summits and tutorials pass is a bit prohibitive for indies - and I am pretty sure I could not have afforded it if not for the discount.

Anyone else go to GDC this year? Do you think it is worth it?

I Know What You Did Last Week #2 + GDC Wrap Up

Well GDC is over and we are getting back into the normal swing of things. Since we were so busy last week we didn’t get to post the IKWYDLW on friday, so here it is today:

Murphy:

Monday and Tuesday were spent in the very informative, useful, and somewhat dull at times Math/Physics tutorial. I learned a lot in those 2 days (such as Bezier curves, numerical integration, fluid dynamics, etc) and got to meet people like Erwin Coumans and Glenn Fiedler. Weds - Friday were spent at the expo hall with Dave by day and parties/meetups with other developers at night. Friday night we got to hang out with Tapio and watch Monsters vs Aliens in IMAX 3D which was neat but I am not entirely sold on the 3D thing yet. GDC was great but very little work was done on Zero Gear (more like no work).

This week I am planning to implement a concept that has been rolling around in my head for a while on networking Zero Gear involving time travel (not really, but it sounds cooler that way!). I am also planning on spending a night or two implementing some game play objects such as moving platforms and the remaining weapons that need to be implemented again (twister + punching glove). There is always optimization work to be done as well. Lots to do!

marshmonkey:

Last week was obviously pretty hectic, romping around San Fransisco with Brian at GDC. I was able to meet some incredibly awesome indie game developers and attend a lot of entertaining lectures at the IGS. It was a wild ride but it is good to be back home in San Diego. This week I am planning on doing a little company paperwork, catching up on some email and then getting back into the groove of pumping out some awesome Zero Gear content.

eeenmachine:

Last week I was stricken with what I believe is Strep Throat but powered through it to polish up the gameplay elements of Sky Burger. I’ve been spending many hours playing and tweaking tip levels, ingredient prices, speeds, and promotion levels to try and get everything just right. I also added in-game music (while still keeping iPod playback support). I’m hoping to have something release-ready by the end of this week.

Also, we got the chance to meet up with Tapio, the man behind ZG’s awesome sound effects on the last day of the conference. He even brought some food for us from Finland!

Delicious food from Finland given to us by Tapio

Delicious food from Finland given to us by Tapio

Dave + Tapio + Brian = Super Team Alpha 6

Dave + Tapio + Brian = Super Team Alpha 6

GDC Weds part 2

pretty lights!

pretty lights!

We went to the IGF and Developer Choice awards tonight, it was really entertaining and great to see developers accepting some much deserved and hard earned praise. The IGF was hosted by Andy Shatz who was great, and then the choice awards were hosted by Tim Schafer who was hilarious. It was also awesome to watch Little Big Planet clean up!

GDC Tuesday + Weds: Part 1

GDC: North Hall

GDC: North Hall

At this point we are running mostly on free energy drinks(*) given to us by strangers on the street and the desire to see cool stuff.

* As a side note, somebody just stole my energy drink off the table when I wasn’t looking. Not cool.

Tuesday Dave was at the second half of the Indie Game Summit while I was getting my brain filled with fluid dynamics, massively parallel GPU physics, and networked physics. Some of the highlights of day 2 of the IGS included:

The indie game maker rant where a bunch of indie developers each got 5 mins to talk about whatever they wanted.

10 ways to market an indie game from 2D Boy and Polytron.

The 4 hour game design from Cactus in which he gave some tips on how to rapidly create games.

Making web games: The indie experience from Pixeljam.

We got the Tutorial and Summit pass to GDC. The events for that pass are basically over. Starting Wednesday, we have been checking out the IGF finalists and booths.

We have played most of the IGF games now. Some of the ones we enjoyed a lot are Cletus Clay, Retro/Grade, Osmos, Cortex Command, The Maw, Galcon, and IncrediBots. Some of these games are available, others will be available soon. You should definitely seek them out!

The rest of the schedule for Wednesday includes more booths and probably another visit to the IGF pavilion followed by the IGF Awards(!!!) and then possibly the Developer Choice awards.

Exciting stuff!

GDC 09 Monday

Busy day! I spent all day at the Independent Game Summit, soaking up some very informative and entertaining presentations and mingling with indie super-stars. Meanwhile Brian spent the day trying to soak up a little bit more immediately applicable knowledge at the math/physics tutorial. It seems like everywhere you turn you meet someone working on an awesome project. It’s great to be able to put some faces to names I have been hearing for years. More interesting updates tomorrow perhaps (if it’s not too late!).

So it begins…

We are going to try to post updates about our adventures at GDC on the blog and twitter.

Dave flew in on Sunday and we worked on a bit of Zero Gear polish before going over to the convention center to preregister for GDC. After that we headed out to a big indie dev Indian dinner that the fine folks at Flashbang hosted. In honor of their 6th birthday as a company, they bought the entire group of people dinner and gave everyone a free shirt! Very cool of them!!

The dinner was pretty crazy. We talked to such fine developers as Flashbang, Ian Dallas of Unfinished Swan fame, Ron Carmel of 2D Boy, John and Phillip of Wolfire, a bunch of guys from Intuition Games, David Carrigg of Burst, and a bunch of people from TunaSnax.

And that is only about 10% of all the indie devs in attendance.

Here is a shot of our passes and the shirt we got from Flashbang:

GDC Passes and Flashbang shirt

GDC Passes and Flashbang shirt