
Here it is! The post you have been waiting for! Today we are officially unveiling the Zero Gear Trailer, and opening Zero Gear beta signups! Here is our hard hitting trailer:

Here it is! The post you have been waiting for! Today we are officially unveiling the Zero Gear Trailer, and opening Zero Gear beta signups! Here is our hard hitting trailer:
Here are a few clips from some playtesting of the race game mode that we had the other day. There are some new features in these clips, including mouse looking/aiming and hopping. The other major change to race mode has been our experimentation with awarding boost to the players, which has increased the fun factor by keeping players close enough together to use Zero Gear’s unique brand of close and personal physical weapons.
Look out! Another IKWYDLW!!! AND IT’S COMING RIGHT FOR YOU!
More time was put into the LUVBot before finding some general bugs that needed to be fixed. I spent a lot of time tracking down and fixing those bugs last week. There is still an issue with the physics thread that needs to be resolved this week before I can really move forward. I also integrated the latest version of the Flash GUI we use, Hikari.
This week will be busy with non-Zero Gear stuff but I hope to fix the issue with threaded physics and take advantage of that fix in the networking code. This will bring us one step closer to the ever elusive BETA.
Last week I worked on some particles for the LUV bot in Zero Gear, did some miscellaneous art tasks, did a new accessory item, and wrote a speculative blog post. This week I am going to do a few more Zero Gear items and see what else crops up.
Last week I finished up and submitted Sky Burger 1.1 with earn-able achievements (pieces of flair). I spent the last few days prototyping a new game idea which I’m going to try and bang out this week.