Another week, another IKWYDLW. As a secondary note, check out Eli Hodapp’s iPhone Developer PSA - it’s a great read for any developers wondering what else they can do to promote their app besides just submitting to the app store.
Murphy:
**Brian is unavailable today so I will be filling in for him** Last week I have been very busy with some non game related things, but I managed to hang out and work with the San Diego NimbleBit crew some, as well as get a shiny new dev laptop bought and set up to help test and develop ZG. Having 2 dev machines will come especially in handy as I continue to work on the networking framework. I have also spent some time getting all the libraries and dependencies that ZG uses up to date, a little spring cleaning!
marshmonkey:
Another week of banging away at my new ZG environment. I now have the scale and layout of the track pretty much locked down, all that is left is to light it and add sounds and effects. Then I will have to add all the scripts and entities to make it a working course and it will be ALLIIIVEEE!!!! I hope to have a video of it soon.
eeenmachine:
Last week I spent a lot of time driving around the incredibly flat state of Florida, drinking beer, laying on the beach, and sitting in airports and on planes. After Sky Burger was approved on Thursday I spent every spare moment trying to promote it from my iPhone with varying degrees of success. After I got back on Friday and over the weekend I was able to send out all 50 promo codes for Sky Burger to a multitude of review sites and blogs. So how is baby Sky Burger doing? Sky is now 5 days old and growing into a strong young app. Its sold over 2,250 copies so far, and is currently the #68 paid game, the #5 family game (Scoops is #4), and the #2 kids game (Scoops is #1). Sky also has 37 reviews and a 4.5 star rating so far. Hopefully once more reviews start popping up it will continue to grow and who knows, maybe it will get featured by Apple!