Pre-Order Zero Gear for 25% Off, Release Jan. 12th!

zgpreorder Starting today, Zero Gear is available for pre-order! Players who pre-order will get 25% off the price of the game, as well as immediate access to the beta version! Visit the Zero Gear product page for pricing information. Zero Gear is slated for release on January 12th, 2010. Stay tuned for more release information in the weeks ahead, including a 4 package deal!

Also included in the latest beta update (which you can access by pre-order), is a new goal mode map, Hoops.

hoops

A special thanks goes out from us here at NimbleBit to everyone who has helped us beta testing the game. We hope you will pre-order and continue to be the foundation of the Zero Gear player community!

DO NOT Join Our 1337 Steam Group

After years of sweat and struggle, we have finally reached the most magical of numbers in our Zero Gear Official Game Group.1337group 

Now listen, we are asking from the bottom of our little hearts to NOT screw this up for us. Please DON’T JOIN OUR STEAM GROUP, and for the love of god don’t tell your friends to JOIN our Steam group. We have come too far to see this screwed up now. If you mess this up, we will track you down, and there will be hell to pay!

Zero Gear beta 1.0.1.6 live on Steam

Our recent silence has been due to the fact that we have been working on this whopper of an update! This update is filled to the gills with great stuff, including not 1, not 2, but THREE new maps. Eight Iron – a western themed tight and action packed figure 8 track, Space Race – an eye jolting floating space track, and Touchdown – a football themed goal mode map.

Word to your mother.

1.0.1.6 Change Log

* Added Eight Iron race map

* Added Space Race race map

* Added Touchdown goal map

* 44 Achievements!!!

* The server browser now reports ping times for servers

* Added support to invite friends to the game you are in and added an "Invite Friends" button to the escape menu

* Experimental Steam Cloud support saves your kart setup and key layout between multiple computers

* "Find Game" button added to the escape menu to browser servers while in a server

* Friends only games now supported (your server won’t show up on the server list, you must invite your friends into your game)

* Alt tab crash fixed (it appears there is still a problem if you have multiple monitors hooked up, will fix ASAP)

* Fixed problem with wheels rotating erratically when the client was lagging

* Added support for keys above arrow keys and in number pad

* A minimum resolution of 800×600 is now enforced correctly in the settings GUI

* Removed the dialog box asking the user if they wanted to run the game even though their video card doesn’t support SM 2.0

eightironspaceracetouchdown

Zero Gear beta 1.0.1.4 Live on Steam

Whew! We have been working so hard to get a new beta version out every week that we have not had much time to chat in between. Here is a new version of the Zero Gear beta to play with - including a brand new race track, Zero Circuit! If you haven’t signed up for the beta yet, go grab a beta key!

zerocircuit

1.0.1.4 Change Log

* New race map added: Zero Circuit!!!
* Network bandwidth usage optimized, uses up to 75% less data
* Skate now has a simple point based game mode
* Puncher can be used behind kart, has better range, and causes the punched object to spin more
* Reduced the time it takes for a twister to become active once deployed from 2 seconds to 1
* Soccer ball mass increased slightly
* Forced race mode back to warmup if there is only one racing player left
* Camera follow rotation is now 3 times faster when the kart is moving slowly
* Changed quick play to look through the first 3 lobbies for a valid server instead of just the top lobby
* The server browser now only shows how many humans players are in a server
* Added dialog box to warn the user when they connect to a server running a map they don’t have
* Texture filter mode now saves when changed in the settings GUI
* Other player’s ping times displayed in the player roster GUI will be more responsive
* Upon detecting that the required shader model 2.0 isn’t supported on the player’s computer, it will ask the user if they want to try running the game anyway

Zero Gear beta 1.0.1.3 Live on Steam!

A new version of the Zero Gear beta is live on Steam, go check it out!

1.0.1.3 Change Log

* New Target mode map: PACHINKO!!!
* Experimental gamepad support, only tested with the 360 controller so far, please give feedback!
* Fixed the checkpoint random reset bug, you should no longer be reset while going through the correct checkpoint
* Stunt tracking added, you will gain boost after a sound and particle effect fire off after performing a barrel roll or flip
* Air steer force increased so it is easier to do rad stunts
* Pressing Apply in settings will now close the settings GUI
* Added a button to reset controls to default in settings GUI
* Servers in your country are specially indicated
* Removed ability to color player names so the names are colored according to teams in Goal mode (server names can still be colored)

New Map Teaser, Status Update

Hey guys, I hope you will forgive us for a few missed IKWYDLW posts! We have been extremely busy fixing and fiddling with the Zero Gear Beta to try and get a new build out once a week. So far we have been able to make a lot of fixes and slight changes from feedback to the game thanks to over 50,000 people that have signed up for the beta! We are getting closer to a release version of Zero Gear with every new beta build.

One of the things that will be in the next build is a new target mode pachinko map, I have taken a short clip to showcase it:

Stay tuned for more breaking Zero Gear news!

Small update, Zero Gear 1.0.1.2 live on Steam

Just a few errors from yesterdays build to correct, and a few other things thrown in. Version 1.0.1.2 is now live on Steam.

1.0.1.2 Change Log

* The game will no longer throw error: “OGRE EXCEPTION(10:MyGUIException): ComboBox::setIndexSelected : index number 8 out of range [8]” if the min players is set to 8 in the server settings file
* The game will no longer throw error: “RaceServer.lua: 1042″ when resetting at the start of a race map
* Quick Play now defaults to 4 min players and a random map order
* New default camera angle in the garage
* Added another checkpoint towards the end of Chill Mountain
* Red arrow point loss rate decreased from once every 2 seconds to once every 3 seconds, this means you lose less points while in red mode
* Point loss particle effects in tag now show the correct points lost
* Client and server log files added to error report in case of a crash

Zero Gear beta 1.0.1.1 Live on Steam

Another week, another fresh build of Zero Gear on steam to play with! If you haven’t checked out our beta yet - you can grab a key here and start playing! Also, help show your support by joining our steam group!

1.0.1.1 Change Log

* 65 MS of lag removed
* Increased the network sync time to 30 times a second from 20
* Quick play button added to the main menu which will join the best server or start a local server if there aren’t any good servers to join
* Reverse speed increased slightly
* Soccer ball tweaked so it is easier to hit around
* Player karts colored based on their team in Goal mode
* Tag rules modified
* Spring and punch strength increased slightly
* Punchbowl tag map reduced in size and other tweaks
* Some trees removed from downhill part of Chill Mountain
* Min players now defaults to 4 instead of 0
* The score now sorts correctly in Target mode
* Significantly improved the performance of the collision detection code when there are many objects in the world
* Bandwidth usage improved now as time shift wasn’t enabled in the last build (oops)
* Going in reverse at the start of Chill Mountain will no longer cause the player to get stuck at the starting line
* The number of bots can be adjusted during play by changing the minimum number of players in the server manager GUI
* The maximum number of player will not be exceeded on a server anymore
* The player list in the server manager GUI now updates correctly when people leaving/join the server
* Pressing connect at the server browser when no server is selected no longer tries to join a local server
* Mouse sensitivity slider added to settings
* New “auto” mouse look mode added as default, the old mode can be enabled in the settings if desired
* Bots ping times in the roster GUI are now listed as “BOT” instead of the real ping time
* Players in result GUI no longer display above other GUIs in Goal and Tag mode
* Kicked players now go back to the main menu after being kicked
* Players with names longer than 32 character no longer cause the server to throw an error
* Exit removed from the key binding list in settings
* XPadder profile added to the Assets directory for the PC XBox 360 controller

20k Zero Gear Beta Signups, New Gameplay Videos

Wow! Only 1 week after opening up the Zero Gear beta, we have had 20,000 people sign up! We are very happy with how the beta has run so far, and have already been able to make some great additions to the game based on player feedback.

We are currently waiting on some more beta keys to get sign-ups back up and running, so here are some new Zero Gear gameplay videos while you wait.

Zero Gear beta 1.0.1.0 live on Steam

4 days after our beta went live we have a new update for everyone! Here is the changes:

1.0.1.0 Change Log

* Kart physics modified, the kart is much heavier now as well as other subtle tweaks
* Air steering is now only engaged by pressing the steer direction after leaving the ground
* Some maps updated to work better with new kart physics
* Camera adjustments, closer to kart, fixed distance, crosshair added to aim mode
* Ice cube will not ice the player who dropped it behind them when it obviously shouldn’t
* Win score changed from 500 to 400 in Tag mode
* All players given springs in Target mode and bumpers removed until they are functional again
* Soccer ball/hockey puck larger and easier to hit
* Country code added to the server browser so you can see how close a server is to you
* Rank sorted correctly in the server browser now
* Setting added to enable the screen blur effect on boost as some players were reporting problems
* The game responds to input correctly after closing the settings or server GUI while in game
* The map change timer works correctly in the server settings GUI
* Map name and server name added to the player roster GUI
* Laps/Place GUI is now visible in spectator mode
* The goal GUI now tells the user which goal they need to shoot the ball/puck into
* The signal GUI will warn the user if they connect to a server with a very large ping
* Upon pressing the reset key, a GUI pops up to notify the user they will soon be reset
* GUI is now visible in Skate
* Newb loading screen key layout image simplified
* Music updated and Hyperduck accessory added (quack quack!!)
* Sound errors no longer print out to the log which seems to prevent the game from slowing down over time
* Bug in sound priority system fixed which should prevent more important sounds (music, engine noises, etc) from cutting out on some sound cards
* Fixed the “Failed to find receive data peer” bug that happened sometimes after exiting the game and starting it again quickly

Go check it out!

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