Zero Gear Beta 1.0.1.8 live on Steam

Zero Gear 1.0.1.8 Change Log:

* Initial dedicated server support, see readme.txt in the help directory for details (uses UDP ports 27015 and 27016)

* Added new Micro kart

* Adjusted Kick It and Rinky Dink maps to maximize enjoyment

* Chute Shoot now has bumpers

* Ping times sorted correctly in the server browser

* Screen blur shader removed as it was causing a lot of slow down for some people

* Game pad camera control defaults to off

* Fixed the GG achievement

This is potentially our last update between the Beta and the game release on the 12th. We would appreciate any last minute bug reports with running the beta or demo!

2 New Zero Gear Gameplay Videos

Here are two new gameplay videos I recently captured of ZG. One is of the race map Dustbunny, and the other is the goal mode map Hoops.

Zero Gear Store Up! Pre-Orders 25% Off and 4-Packs

We just finished getting up our own Zero Gear store directly on MyZeroGear.com. On the store you can Pre-Order Zero Gear for 25% off, and we now have available even further discounted 4-packs of Zero Gear to help convince your friends to join you on the track. Spread the word!

zgstore

Pre-Order Zero Gear for 25% Off, Release Jan. 12th!

zgpreorder Starting today, Zero Gear is available for pre-order! Players who pre-order will get 25% off the price of the game, as well as immediate access to the beta version! Visit the Zero Gear product page for pricing information. Zero Gear is slated for release on January 12th, 2010. Stay tuned for more release information in the weeks ahead, including a 4 package deal!

Also included in the latest beta update (which you can access by pre-order), is a new goal mode map, Hoops.

hoops

A special thanks goes out from us here at NimbleBit to everyone who has helped us beta testing the game. We hope you will pre-order and continue to be the foundation of the Zero Gear player community!

DO NOT Join Our 1337 Steam Group

After years of sweat and struggle, we have finally reached the most magical of numbers in our Zero Gear Official Game Group.1337group 

Now listen, we are asking from the bottom of our little hearts to NOT screw this up for us. Please DON’T JOIN OUR STEAM GROUP, and for the love of god don’t tell your friends to JOIN our Steam group. We have come too far to see this screwed up now. If you mess this up, we will track you down, and there will be hell to pay!

Zero Gear beta 1.0.1.6 live on Steam

Our recent silence has been due to the fact that we have been working on this whopper of an update! This update is filled to the gills with great stuff, including not 1, not 2, but THREE new maps. Eight Iron – a western themed tight and action packed figure 8 track, Space Race – an eye jolting floating space track, and Touchdown – a football themed goal mode map.

Word to your mother.

1.0.1.6 Change Log

* Added Eight Iron race map

* Added Space Race race map

* Added Touchdown goal map

* 44 Achievements!!!

* The server browser now reports ping times for servers

* Added support to invite friends to the game you are in and added an "Invite Friends" button to the escape menu

* Experimental Steam Cloud support saves your kart setup and key layout between multiple computers

* "Find Game" button added to the escape menu to browser servers while in a server

* Friends only games now supported (your server won’t show up on the server list, you must invite your friends into your game)

* Alt tab crash fixed (it appears there is still a problem if you have multiple monitors hooked up, will fix ASAP)

* Fixed problem with wheels rotating erratically when the client was lagging

* Added support for keys above arrow keys and in number pad

* A minimum resolution of 800×600 is now enforced correctly in the settings GUI

* Removed the dialog box asking the user if they wanted to run the game even though their video card doesn’t support SM 2.0

eightironspaceracetouchdown

Zero Gear beta 1.0.1.4 Live on Steam

Whew! We have been working so hard to get a new beta version out every week that we have not had much time to chat in between. Here is a new version of the Zero Gear beta to play with - including a brand new race track, Zero Circuit! If you haven’t signed up for the beta yet, go grab a beta key!

zerocircuit

1.0.1.4 Change Log

* New race map added: Zero Circuit!!!
* Network bandwidth usage optimized, uses up to 75% less data
* Skate now has a simple point based game mode
* Puncher can be used behind kart, has better range, and causes the punched object to spin more
* Reduced the time it takes for a twister to become active once deployed from 2 seconds to 1
* Soccer ball mass increased slightly
* Forced race mode back to warmup if there is only one racing player left
* Camera follow rotation is now 3 times faster when the kart is moving slowly
* Changed quick play to look through the first 3 lobbies for a valid server instead of just the top lobby
* The server browser now only shows how many humans players are in a server
* Added dialog box to warn the user when they connect to a server running a map they don’t have
* Texture filter mode now saves when changed in the settings GUI
* Other player’s ping times displayed in the player roster GUI will be more responsive
* Upon detecting that the required shader model 2.0 isn’t supported on the player’s computer, it will ask the user if they want to try running the game anyway

Zero Gear beta 1.0.1.3 Live on Steam!

A new version of the Zero Gear beta is live on Steam, go check it out!

1.0.1.3 Change Log

* New Target mode map: PACHINKO!!!
* Experimental gamepad support, only tested with the 360 controller so far, please give feedback!
* Fixed the checkpoint random reset bug, you should no longer be reset while going through the correct checkpoint
* Stunt tracking added, you will gain boost after a sound and particle effect fire off after performing a barrel roll or flip
* Air steer force increased so it is easier to do rad stunts
* Pressing Apply in settings will now close the settings GUI
* Added a button to reset controls to default in settings GUI
* Servers in your country are specially indicated
* Removed ability to color player names so the names are colored according to teams in Goal mode (server names can still be colored)

New Map Teaser, Status Update

Hey guys, I hope you will forgive us for a few missed IKWYDLW posts! We have been extremely busy fixing and fiddling with the Zero Gear Beta to try and get a new build out once a week. So far we have been able to make a lot of fixes and slight changes from feedback to the game thanks to over 50,000 people that have signed up for the beta! We are getting closer to a release version of Zero Gear with every new beta build.

One of the things that will be in the next build is a new target mode pachinko map, I have taken a short clip to showcase it:

Stay tuned for more breaking Zero Gear news!

Small update, Zero Gear 1.0.1.2 live on Steam

Just a few errors from yesterdays build to correct, and a few other things thrown in. Version 1.0.1.2 is now live on Steam.

1.0.1.2 Change Log

* The game will no longer throw error: “OGRE EXCEPTION(10:MyGUIException): ComboBox::setIndexSelected : index number 8 out of range [8]” if the min players is set to 8 in the server settings file
* The game will no longer throw error: “RaceServer.lua: 1042″ when resetting at the start of a race map
* Quick Play now defaults to 4 min players and a random map order
* New default camera angle in the garage
* Added another checkpoint towards the end of Chill Mountain
* Red arrow point loss rate decreased from once every 2 seconds to once every 3 seconds, this means you lose less points while in red mode
* Point loss particle effects in tag now show the correct points lost
* Client and server log files added to error report in case of a crash

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