“Creativity is allowing yourself to make mistakes. Art is knowing which ones to keep.” - Scott Adams
The highlight of last week was getting NAT punch through working. This means that (almost) any user can host a game for their friends to join without knowing how to configure a router or even knowing what a router is. This subtle change will mean that the game can scale to any amount of players. It took a lot of time and effort but I know it will pay off in the long run.
We are in the home stretch. I drove down from San Francisco yesterday and am now sitting in the office in San Diego with Dave and Ian. I will be here until the end of the month. This week I plan to clean up the last remaining issues with NAT punch as well as getting the rest of the server admin GUI working. Exciting times!
Much of my time last week was spent working on a launch trailer for Zero Gear, which is coming out great and will be a very exciting intro to Zero Gear for many people. Between video editing I have been tweaking some of the game guis, fixing some inconsistencies and adding a thing here or there where things weren’t clear enough. I also spent a little time on a kick ass Zero Gear promotional poster, which I will probably share sometime soon!
This week will be all about supporting Ian and Brian in bug fixing / testing as well as getting some balls rolling that will need to be at full speed by release.
According to the SVN log, last week was a busy one! Some highlights for me included adding a “Randomize” button to the garage, fixing an annoying input bug of my own creation, and improving the race and goal mode bots.
This week is just more bug fixing and polishing as we inch closer and closer to the final product!














Good to hear that it’s coming close to a release guys. Keep up the good work and can’t wait to see this new trailer.