I Know What You Did Last Week #27

“Until you value yourself, you will not value your time. Until you value your time, you will not do anything with it.” - M. Scott Peck

We started doing limited playtests again last week. It has been a while since we have done any real playtesting (for a number of technical reasons) so it was nice to see other people playing the game. Overall the test went really well. Still some obvious problems that we will be working to fix this week. A few other highlights include: GUI system fixes, some graphics settings functional, 3D sound channels reversed fix, weapon input state fix, and other neat things.

Today I am working on getting threaded resource loading working in Ogre. I also plan to do general optimizations throughout the week leading up to the next play test.

Everyone is busy as we try to tie up lots of loose ends to get ZG looking polished to the players. I spent most of the week finishing up my new map, which we will be able to test this week. Most of the rest of my time is spent testing and fixing small graphical issues, or adding / testing / marking off things in our issue tracker.

Between lots of little tasks I need to do this week, I am hoping to make a blog post showcasing all the maps we will have in the game at release.

Last week I managed to get 90% of the game GUIs in the game or converted to our new GUI system. After feedback from our online play test I also tweaked some weapons and game modes, and fixed some bugs found in the race GUI.

This week I’ll be finishing off the remaining GUI tasks and then hopefully dive into some more bot AI.

Last week’s SVN log:
svnlog27

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