I Know What You Did Last Week #17

Ian is omitted from this weeks post, claiming his last weeks vacation extends to having to write his IKWYDLW post this week. Valid point, or mere laziness? You decide!

While tracking down some performance issues, I discovered a sort of HeisenBug. The code I was using to find slowdown was causing slowdown. After adding a function to toggle this code, the game ran much, much faster. Some code that was no longer needed was removed from the input system. I had to add a key code translation function to the input system as some keys (~ [ ]) didn’t have the expected code on Dave’s new laptop (I hope that doesn’t come back to bite me square on the ass). There were other tweaks here and there, mostly related to performance.

For this week, I am going to finish working on optimization and fix the remaining big issues on our tracker. I count 7. Perfect, 1 a day…

Last week I spent some time prototyping the early stages of a skate park inspired Zero Gear level. I always have fun trying to do stunts on our current maps, so I figured it would be a lot of fun to have a map full of nothing but things to launch yourself off of and collide with. I also helped Brian with testing a little bit to help squash more bugs.

This week I am hoping to start refining my stunt park type map, as well as help Brian out with anything he needs in his quest to root out Zero Gear bugs.

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