I Know What You Did Last Week #16

Here is everything you need to know about what we did last week:

I have been working to make Zero Gear faster. To this end I have replaced boost::signals with my smaller, faster, less flexible solution. I replaced Lua with LuaJIT. LuaJIT takes the Lua code and converts it so it can be executed directly by the computer rather than by the Lua software interpreter. LuaJIT definitely makes your Lua code run faster but it has not improved the performance of the game. I started working to improve networking related code at the end of the week which had the biggest impact on the speed of the game.

This week I plan to make the game go from sub-light speed all the way to ludicrous speed. I will endeavor to perform adequately.

Last week I was working on some post-submittal promotional graphics for Moon Drop and another promotion we will be doing this month. I also did a little bit of testing with Zero Gear to try and help Brian zero in on where we are having some performance issues with the game. As we work out issues it is easy to see how crazy fun the game is going to get as we are able to support more players at once.

This week I am going to handle whatever the great spaghetti monster chooses to drop into my lap.

Last week we finally got Moon Drop out of the safety of the NimbleBit nest and out into the scary world of Apple Review. Its hard to tell how long before Moon Drop will be available, but we’re hoping less than two weeks. I’ll be spending the rest of this week on Catalina Island and hopefully doing a bit of brainstorming about future projects. I’ve been spending a lot of time writing lately but hopefully it won’t get in the way of prototyping some new concepts once I get back. Keep your eyes peeled for Moon Drop and I’ll see you all next week!

Share and Enjoy:
  • Digg
  • Sphinn
  • del.icio.us
  • Facebook
  • Mixx
  • Google
  • LinkedIn
  • MySpace
  • N4G
  • Reddit
  • StumbleUpon
  • TwitThis
Leave a Reply