The hardest part of Mondays is remembering everything you did last week.
Making a game is really just the process of removing bugs. The very first bug being there is no game. I spent all of last week (and most of the past 6 months now that I think about it) debugging. Specifically I got some old, buggy gameplay scripts updated and debugged. I also fixed some problems in the bits of code that syncs players looks between the server and clients (what hat, kart, etc they are using and with what colors). I spent more time working on networking issues as well. Not too exciting but then 99% of game development is not exciting.
This week I plan to concentrate on fixing the remaining problems in the networking code. These problems are the last thing really holding us up at this point. I worked on a network stats display GUI over the weekend that should help me in this endeavor.
Last week was spent tweaking and adding the final graphical touches on Moon Drop as well as doing as much testing as I could. We were able to add some more personality to the game which is what makes it a NimbleBit title. Me and Ian hashed out some of the final game play tweaks and it should be headed off to submission soon! I also spent some time trying to find some sort of style we could use on our app icons to tie them all together into more of a collection, but have yet to find a style I like.
This week hopefully I will be doing a lot of Zero Gear network testing with Brian!
Last week I spent what feels like the majority of my time playing Baseball Slugger, but in between rounds we worked to get Moon Drop to the brink of submittal.
This week we’re tidying up the odds and ends and polishing it up before we pack it in a box and mail it off to Apple.
















