A brand new week! Huzzah! Here is the skinny on last week:
I spent most of last week confirming my suspicions: being healthy is much better for productivity than being sick. Even with this blight upon my mortal vessel, I was able to get a few things taken care of including fixing a few remaining issues on map change, polishing some weapon’s behavior, and a few other small issues.
This week I am feeling healthy and ready to enact my vengeance on the remaining bugs in Zero Gear. Also, I got one of those fancy XBox controllers that all the kids seem to like. I plan to get it working in our code after all the vengeance is done being enacted and whatnot.
Last week I was doing some more testing for Zero Gear, trying to figure out the cause of a few bugs in our persisting quest to get to another larger scale testing phase. I also spent some time working up the graphics for our next iPhone game, Moon Drop. I have also been spending time playing the game and working with Ian on tweaking the gameplay and screens. This week I will finish up any graphics that remain to be created and trust Ian with tying up all the loose ends! Hopefully you will be playing Moon Drop soon.
Last week was all about recovering from WWCD-itis which seemed to spread like a wildfire through the weak and immune system compromised nerds up in San Francisco. After being revived I got to work on our recently announced game titled Moon Drop. As you can see from our video preview, we’ve got the core gameplay nailed down and are hoping to have a finished product in the next week or two.












