I Know What You Did Last Week #13

No blog posts between IKWYDLW updates… either we have been lazy last week, or we have just been very busy. I will let you decide!

*Murphy has contracted an illness which I can only assume is a new strain of “Cat Flu” due to his regular proximity to cats, so I will just mention a few things he worked on last week -dave.*

A few weeks ago we finally started using an issue tracking piece of software to nail down exactly which things we want to finish for the next beta of Zero Gear. We used Pivotal Tracker which is free and a very nice tool. So Brian has been working his fingers to the nub to whittle down the list of issues until we arrive at our next milestone for beta testing. Here are some of the issues he has crossed off the list in the last week:

Twister and Puncher weapon functional again, game bogs down when rapid input is given
graphical kart wheels not rotating properly
kart does not reset orientation when respawned
soccer ball object not graphically scaling, LUVbot weapon functional
GUI unresponsive to input
client not able to connect to a server if connection has failed in the past
camera not functional in garage
client lua error when switching maps.

wow, exciting stuff!

Last week I spent a few days working up some more graphics for an upcoming iPhone game which you should be hearing more about soon. The rest of the week I spent testing and logging bugs in order to more clearly define how close we are to the next Zero Gear beta. We finally got all the weapons working together, so I spent a few days tweaking masses and force values in order to make them all a behave a little better in relation with each other. The emergent gameplay that comes out of all these physical weapons interacting with each other, players and game objects is quite cool!!!

Last week I attended my first WWDC (Apple World Wide Developer Convention) in foggy San Francisco. It was quite the experience, and I’m glad I ended up going. Days were spent attending iPhone sessions and evenings/early mornings were spent at various parties sponsored by websites, developers, and publishers. I met a lot of great people, and learned much. I am glad to be home however, finally getting back to what I enjoy the most, making games! The long wait continues for the Bluebird and Scoops updates to be approved, but I’m wasting no time and diving in to our next iPhone game, more details to come!

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