Number eleven of IKWYDLW, in this episode: we wonder why you are reading this instead of absorbing crazy E3 announcements!
Slow build times are very bad. A build time is how long it takes for a change in code to be built into the game. I spent a couple hours speeding it up which will have major payoffs in the long run. I finally got Rinky Dink working. It took much, much longer than I expected to get a cylinder shape working for the puck. Rinky Dink still needs some polish but it is generally working. And most importantly, on Friday I ingested way too much caffeine and strange energy candy bars and got a bunch of work done related to smoothing out networked object movement.
This week I hope to fix some remaining issues with networking and the last remaining bugs before the next release. The end is near!!
Last week I finished off a bunch of new custom items for Zero Gear and even made a little compilation image. I also did a new background image for Scoops. This week I am going to mock up some new Zero Gear guis as well as helping in any way I can to shape up the next Zero Gear beta. Hopefully we will have more news about that in the coming weeks! We are eager to get the game back into peoples’ hands after all the things we have been working on.
Last week I spent most of my time putting together the Scoops 2.0 update which will include new music, new background graphics and the ability to tweet your scores! Our last Freebie Friday can be deemed a success getting picked up on popular sites like Touch Arcade and TUAW. To start the summer off with a bang we’ve also put both Scoops and Sky Burger on sale @ 99 cents. Last week Bluebird officially flew into the App Store and is available now for 99 cents!
This week I’ll be prepping for heading out to WWDC and hopefully prototyping a new game as well as writing up an iPhone development blog article.












