Made it to another week, have we all? We must be blessed. Lets check the big board to see what has happened since we were last away.
Murphy:
Not a super exciting week. I added a shape manager for the physics code so physics shapes (balls of the same size or all the kart bodies, etc) can be shared. I am told this is good practice. More importantly, I finished refactoring the physics code to allow for multiple worlds. There is now a mirrored world for network prediction that I am currently in the process of tweaking.
This week will be spent using the prediction world to accurately predict the physical state from a past server time to the current client time. If I can get this working, it will be a massive step forward.
marshmonkey:
I finally finished up all the little bits of scripting and miscellaneous work to get the DustBunny level up to par with the rest of the race maps. After that I spent a lot of time figuring out the logistics behind capturing a time lapse video of my next task, creating a new kart. I think I have figured out my set-up, so by the end of the week I should have a fun time lapse video of modeling / texturing a game asset from start to finish!
eeenmachine:
iPhone game updates were flying out the door last week. Scoops 1.6 with game resume support was approved, and I was able to submit minor updates for Textropolis, Hanoi, Hanoi Plus, and Kyper. The goal was to integrate our in-game NimbleStore and news ticker into all our games, as well as address some minor bugs and feature requests that had been piling up. Sky Burger had an active weekend on the Top 100, peaking at #66 Top Paid App and #33 Top Paid Game. With the approval of Scoops, our NimbleStore saw almost 10k pageviews over the weekend! Sky Burger’s Facebook Page hit 40 fans and continues to grow slowly. This week I’ll be working on Sky Burger 1.1 which will include bug fixes, optimizations, and the addition of achievements (pieces of flair).












