Time for number TEN of those weekly updates you have come to know and love. Soon, you will know what we did last week!
The week started with a fun little debug session to track down a crash. Turned out to be an issue if a sensor thought an object still existed when it did not. Signals + Slots to the rescue! The other big project was to contain anything that modified the physics world into “Physics Commands”. This was needed as the physics run in it’s own thread and synchronization was needed to avoid universe ending paradoxes. No need to thank me for saving the universe you exist in.
This week I plan to smooth out some issues on the client, continue work on our favorite love fueled robot, and finally get Rinky Dink fully working
Last week I started banging out some new custom items and a new character for Zero Gear. As our little library of custom items grows, the process of mixing and matching to create Zero Gear characters becomes more and more entertaining.
I am going to stamp out a few more and then I will post later in the week with a few glimpses of all the new items.
Last week I went about the task of designing and building a simple fun casual game. I’ve always enjoyed cute simple flash games with interesting game mechanics, so I’ve attempted to do both with our soon to be released Bluebird. The game mechanics and art took me around two days to experiment with and finalize, with the full game taking another two to write. With a small scope and such short development time, Bluebird can help us stay in business with any amount of sales.
This week will be spent working on a 2.0 release of Scoops and outlining a book section that I’ll be contributing to.












