I Know What You Did Last Week #6

Hope everyone out there in internet-land is having a bearable monday! In celebration of another week of NimbleBit we have last weeks summary for you in yet another exciting edition of I Know What You Did Last Week! Lets take a look at the board.

Murphy:

Last week was spent working on refactoring (fixing, cleaning, redesigning) the physics code in Zero Gear to allow multiple physical worlds. Refactoring is a slow process but it is almost done. This week I plan to implement the prediction for networking by using a mirrored physical world. Accurate prediction will hopefully provide a smoother network play experience so I can get back to the fun stuff, gameplay!

marshmonkey:

After finishing up most of the layout and graphics for the new Zero Gear level featured earlier, I have been adding spawn points, weapon boxes, nodes and checkpoints to turn it into a functioning race map. I should have that wrapped up very soon, so I will have to figure out what new art-task to tackle next for Zero Gear.

eeenmachine:

Last week I got a small break from promoting Sky Burger (currently #86 in the Top 100 apps) to get a new Scoops update (1.6) out the door. The best feature in the new version of Scoops is the ability to resume an interrupted game in the same way Sky Burger can. This week I’m working on a Textropolis update with some player slot management features, then I’ll see where the wind takes me.

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