Woo, an entire month of IKWYDLW!
Murphy:
I got the ball controller working and improved the camera system (it is based on a priority system now, more on it later perhaps). I noticed that the networking thread was causing a lot of slow down. The solution was to completely remove threading in the networking system. It wasn’t even really needed. A simple method to verify that user script code implements an interface correctly was added. This will help users make sure the script code they are writing is valid earlier. In a forgiving language like Lua, this is a nice feature to have.This week I plan to implement better prediction in the network code (using the physics engine instead of simple velocity predictions that don’t account for things like collision or physical properties). This will not be an easy task but I believe it will really help to smooth out the jitter causes by the cheap prediction currently in place.
marshmonkey:
Pretty much my sole focus last week was working on a new environment for ZG named “Dustbunny”, I am close to getting it hooked up in game so expect some screenshots this week. Hooray for new ZG media! I also have been helping Brian test out his new networking inventions here and there.
eeenmachine:
**Ian is on vacation this week, so David will be filling in** Last week I pounded out the last remaining bugs in Sky Burger in order to get it off and submitted to Apple. I also was able to work out some memory and speed improvements to make the game run a little smoother. This week I plan on relaxing in the Florida sun, watching the co-eds frolic on the beach for spring break. I will be back this friday, hopefully to coincide with Sky Burger hitting the app store! Woot!
Tags: IKWYDLW












