Well GDC is over and we are getting back into the normal swing of things. Since we were so busy last week we didn’t get to post the IKWYDLW on friday, so here it is today:
Murphy:
Monday and Tuesday were spent in the very informative, useful, and somewhat dull at times Math/Physics tutorial. I learned a lot in those 2 days (such as Bezier curves, numerical integration, fluid dynamics, etc) and got to meet people like Erwin Coumans and Glenn Fiedler. Weds - Friday were spent at the expo hall with Dave by day and parties/meetups with other developers at night. Friday night we got to hang out with Tapio and watch Monsters vs Aliens in IMAX 3D which was neat but I am not entirely sold on the 3D thing yet. GDC was great but very little work was done on Zero Gear (more like no work).
This week I am planning to implement a concept that has been rolling around in my head for a while on networking Zero Gear involving time travel (not really, but it sounds cooler that way!). I am also planning on spending a night or two implementing some game play objects such as moving platforms and the remaining weapons that need to be implemented again (twister + punching glove). There is always optimization work to be done as well. Lots to do!
marshmonkey:
Last week was obviously pretty hectic, romping around San Fransisco with Brian at GDC. I was able to meet some incredibly awesome indie game developers and attend a lot of entertaining lectures at the IGS. It was a wild ride but it is good to be back home in San Diego. This week I am planning on doing a little company paperwork, catching up on some email and then getting back into the groove of pumping out some awesome Zero Gear content.
eeenmachine:
Last week I was stricken with what I believe is Strep Throat but powered through it to polish up the gameplay elements of Sky Burger. I’ve been spending many hours playing and tweaking tip levels, ingredient prices, speeds, and promotion levels to try and get everything just right. I also added in-game music (while still keeping iPod playback support). I’m hoping to have something release-ready by the end of this week.
Also, we got the chance to meet up with Tapio, the man behind ZG’s awesome sound effects on the last day of the conference. He even brought some food for us from Finland!

Delicious food from Finland given to us by Tapio

Dave + Tapio + Brian = Super Team Alpha 6












