I Know What You Did Last Week: #1

One of the things we are going to do with our shiny new blog is post a run-down each week of what we have been working on, and what we are planning to get to work on next. Here is our first installment:

Murphy:

The week started with the Sea Mine being added back into the game. The twister, punching glove, and LUVBot still need to be added. Fixed an issue with free cam mouse movement. Made it so sleeping physical object’s can choose to not update over the net. Refactored the game mode scripting a bit. Continued work to locate an issue related to scheduling of threads/processes (client + server are running on the same core for some reason). And at the end of the week, I threaded the physics system with… mixed results.

marshmonkey:

This week I spent finishing some graphics for Sky Burger, some of the interface screens as well as refining the background buildings which had a few problems with perspective and improving the readability of the ingredients. I also spent some time getting the forums all sorted out and tweaking some issues with the web site. For Zero Gear, I spent a day getting a new level set up to test a new element that is being worked into the game.

eeenmachine:

The beginning of this week started with the madness of trying to give away 200 promo codes to NimbleBit games. Safe to say I didn’t get much development work done. Since Monday though, I’ve really gotten in a groove and gotten Sky Burger 90% of the way to beta. We banged out an awesome preview trailer, and added sounds, UI enhancements, plenty of optimizations, and today am adding burger resume support, touch controls, and worldwide stats.

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