
GDC: North Hall
At this point we are running mostly on free energy drinks(*) given to us by strangers on the street and the desire to see cool stuff.
* As a side note, somebody just stole my energy drink off the table when I wasn’t looking. Not cool.
Tuesday Dave was at the second half of the Indie Game Summit while I was getting my brain filled with fluid dynamics, massively parallel GPU physics, and networked physics. Some of the highlights of day 2 of the IGS included:
The indie game maker rant where a bunch of indie developers each got 5 mins to talk about whatever they wanted.
10 ways to market an indie game from 2D Boy and Polytron.
The 4 hour game design from Cactus in which he gave some tips on how to rapidly create games.
Making web games: The indie experience from Pixeljam.
We got the Tutorial and Summit pass to GDC. The events for that pass are basically over. Starting Wednesday, we have been checking out the IGF finalists and booths.
We have played most of the IGF games now. Some of the ones we enjoyed a lot are Cletus Clay, Retro/Grade, Osmos, Cortex Command, The Maw, Galcon, and IncrediBots. Some of these games are available, others will be available soon. You should definitely seek them out!
The rest of the schedule for Wednesday includes more booths and probably another visit to the IGF pavilion followed by the IGF Awards(!!!) and then possibly the Developer Choice awards.
Exciting stuff!












