Just popping in real quick to show you a screenshot of a new game mode we are hoping to have working by the first. I don’t think it needs a whole lot of explanation!
Forum Posts
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Pathnode from ASE - tool (beta)
Posted by Eikester
6 replies | 40 views Posted in Zero Gear Discussion -
What news/fixes do you expect in the next update?
Posted by Solid004
3 replies | 99 views Posted in Zero Gear Discussion -
Farm a race map
Posted by vaultboy
21 replies | 309 views Posted in Zero Gear Discussion -
Custom maps with 3dsmax?
Posted by RED-FROG
10 replies | 160 views Posted in Zero Gear Discussion -
"Chinese Wall" Race Map
Posted by Eikester
16 replies | 230 views Posted in Zero Gear Discussion














Ooh neat. I’m excited to see how this plays.
I am too
I am actually working on it right now! This is the fun part of game development
(Not that positioning wheels for 4 hours isn’t a bucket of fun, don’t ask…)
Haha. You and me both, my friend. We’re in insane crunch mode right now, so the entire studio has been working all weekend to get a build out for our milestone deadline tomorrow.
This looks like mad fun! I really like how you’re not making a kart racing game, but more a kart platform for whatever kind of game (Lua, right?).
As such, could you potentially “race” on this track or do anything based on what the user defines? How rigid of a term is “game mode” here?
All of the actual game play is written in the Lua programming language which is embedded in the game.
Things that can be created by the users include:
Game modes
Weapons
GUIs
Camera controllers
Sensors
Game play objects
These can include physical, graphical, audio, etc based objects as well.
All of the parts of the game we use in our game modes (entirely written in Lua) are available to end users.
The game mode just defines logic. So in this case, the game mode would expect some hole triggers to be defined in the map so the players could score. The race mode expects there to be checkpoints and race track nodes. The game mode is free to setup any rules and scoring and entirely handle the logic of the game.
I believe we have a very open game for people to extend.