Look-Back and status update

It has been a little while since we posted an update - Brian has been a little bogged down moving to another apartment in San Fransisco, and I have been slightly derailed doing some non game related contract work to bring in some more development funds.

But here is just a little feature we got working last weekend, a “look-back” key that you can press to check out what it going on behind you. I think it will be very useful!


Zero Gear Look-Back from marshmonkey on Vimeo.

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5 Comments

  • Ben Says:

    I like how the character’s head actually turns as opposed to the camera just instantly facing the other direction like a lot of other games…

  • Brian Cronin Says:

    Thanks for the feedback. I am still not sure about that… It seems kind of disorienting when I do it often.

  • Gorion Says:

    Should come in very handy, also another option is to make the look back screen a bit smaller and overlay it over the current screen. So you can see where you’r going to, but also have an idea what happens behind you.

  • Anonymous Says:

    Sounds like you aren’t subtracting the camera velocity from the car velocity for the doppler effects. I understand this would be expensive to do for every sound, but I think it’s important for the player car.

  • Brian Cronin Says:

    I still need to add the velocity to a few objects in the game (the karts engine sounds are using the velocity, but the camera isn’t). Thanks for reminding me.

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